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That's No Moon (Virtual Production, current)
Ran a Giant/Lightstorm motion capture system
Designed and implemented MySQL database to track shoot data
Built Python pipeline to enable first-pass data delivery by end-of-shootday

Titles
: Unreleased AAA game

2K Games (Motion Capture, 2017-2022)
Tracked, solved, retargeted, and QAed mocap data before delivery to developers
Developed and maintained Python scripts/tools for identifying and debugging audio, video, mocap, and ani
mation pipeline issues
Built pipeline for ingesting lens data from RED/ARRI cameras for editing and QA in Maya
Created suite of scripts to support tracking, troubleshooting, and verification of HMC assets
Assembled and operated photogrammetry booth. Built pipeline to handle acquisition, tracking, verification, and delivery of scans. Directed actors durin
g face scan sessions
Developed proprietary technology to detect and track active talent within shotcam field of view
Inherited and expanded pipeline for visualization of shot progression
Established myself as technical contact within my team for troubleshooting and resolving issues across all pipelines
Trained new hires in various tasks on multiple pipelines


Titles: NBA2K19 – 22, WWE2K19 – 22, PGA Tour 2K21, Mafia: Definitive Edition, Marvel Midnight Suns, Untitled BioShock Project, four unannounced titles


Sonder (short film)
Delegated updates from other departments to my team
Exported animation and sets from Maya for lighting in Unity
Found and debugged animation and texture issues in Maya and Unity

Foodiecats, animated web series, San Francisco Giants (StudioX)
Animated multiple characters across episodes
Developed acting styles for various characters

Dino Hunt, short VFX film (StudioX)
Animated multiple dinosaurs running & fighting

Dive, short film (StudioX)
Developed character styles for Jet and Gramp
Animated multiple shot layouts

Feature Animation Training
Trained under Pixar animators to learn workflow, principles, physics, acting, and polish in animation


3D Character Animation
Rigging, HumanIK
Python, MEL, HSL, MySQL
Motion Editing
Modeling, Texturing, Retopology
Camera Animation

 
Autodesk Maya, 3ds Max, MotionBuilder
Vicon Blade, Shogun
Realtime, Identify, Nuance (Lightstorm)

Photoshop, Premiere, GIMP
Shotgrid Studio, RV
Git. Perforce
Unity
Audacity, FFmpeg, Imagemagick
Reality Capture/Meshroom



Lobsta Truck, food truck
Manager, Part Time
Managed employees, ran shifts, coordinated with catering staff, drove truck, stocked and cleaned truck, assembled food items, handled end of shift cash drawer and tips

Academy of Art University
BFA: 3D Animation, graduated August 2017
Mission Valley Regional Occupation Program
3D Animation

Qualifications

Software

Experience

Additional
Experience

Education

 

 

© Copyright 2021 by Nihal Rashinkar

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